Mitsumete Knight is a game which has much more potential to interest non-Dating Sim gamers than Tokimeki Memorial, with its rich storyline and its various combat sequences. And finally, rare are the people who know about Mitsumete Knight. Mitsumete Knight is a dating simulation game produced inconjunction by Konami and Red Company (of Sakura Wars fame, and now named Red Entertainment). It was released in 1997 for the PlayStation. The characters of the game was designed by Takenami Hideyuki who had previously taken part in designs for Sakura Taisen, and specifically, enemy.
definition - mitsumete knight
definition of Wikipedia
Wikipedia
Mitsumete Knight(みつめてナイト?) is a dating simulation game produced inconjunction by Konami and Red Company (of Sakura Wars fame, and now named Red Entertainment). It was released in 1998 for the PlayStation. The characters of the game was designed by Takenami Hideyuki (竹浪秀行) who had previously taken part in designs for Sakura Taisen, and specifically, enemy designs for Sakura Taisen 2. The game itself was modified from Tokimeki Memorial: Forever with You, with improvements including an expanded area to display backgrounds and larger characters. However, the gameplay between the two series varies in many areas.
Story
The player is a mercenary from the east travelling to the kingdom of Dolphan, modelled after middle-ages Europe. He had been hired to aid the war fought by the country, which will last throughout the following three years of the game, where the player will meet a number of the different characters and develop a relationship with them. At the end of the third year and the end of the war, Dolphan issues an order for all foreigners within the country boarders to be expelled, marking a sudden departure for the player. If the player had developed a fruitful relationship with one of the girls, they will meet the player and leave the country with him (with exceptions to certain characters).
Gameplay
Much similar to Tokimeki Memorial, on which the game's programming is based, the player chooses one of several options to spend his weekdays and Saturday on, with war-related tasks such as sword training or horseback riding. Other non-combat related options are available too such as grooming, studying and resting. On Sundays, the player can choose to find any one of the girls the player has met and arrange for a date on any following Sunday. Alternatively, the weekend can be spent on the usual trainings. There are periodical sword fighting, horseback riding and beauty competitions to award outstanding stats of the player and to impress the characters. Different titles are given to the player according to the strengths or weaknesses. A second part of the game lies in fighting the war for Dolphan. One of the ten generals of the opposing country will challenge at different times, with about six fights in total. The player will have to fight the general in a simple RPG-like real-time battle. Failure will not result in a game over, nor alter the outcome of the war per se, but the player will be hospitalized for a full week. If the player wins all of the battles, he will receive an honorary title from the king at the very end, and such is the requirement to finishing the game with one of the main characters, the princess Priscilla.
Sequels and Related Items
Trivia
Retrieved from 'http://en.wikipedia.org/w/index.php?title=Mitsumete_Knight&oldid=499826242'
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
Suikoden (Japanese: 幻想水滸伝, Hepburn: Gensō Suikoden) is a role-playing video game series originally created by Yoshitaka Murayama. The game series is loosely based on the classical Chinese novel Shui Hu Zhuan,[1] whose title is rendered as Suikoden (水滸伝) in Japanese. Each individual game in the series centers on relative themes of politics, corruption, revolution, mystical crystals known as True Runes and the '108 Stars of Destiny'—the 108 protagonists who are loosely interpreted from the source material.
Though the Suikoden games follow an irregular chronological sequence of events, the entire series (except for Tierkreis and Tsumugareshi Hyakunen no Toki) takes place within the same world among continuing and overlapping histories. In some cases, several characters appear in multiple installments.
Games[edit]
The Suikoden franchise has been developing games since 1995 and has developed various video game titles bearing the same name. The development team of the Suikoden series started developing games using 2D or two-dimensional graphics primarily used in the first and second games, while they only incorporated 3D graphics on environments and visual effects. Suikoden III however, marked the series' complete shift from 2D to 3D as the game jumps platforms; from PlayStation to PlayStation 2.
The series has the following titles including prequels, sequels and spin-offs from the main series (the main series are in bold). They are arranged chronologically with their release dates:
Main series[edit]
Spinoff games[edit]
Re-releases[edit]
Timeline[edit]
Main series
While the main series is numbered, each individual game takes place either before or after a consequent installment. The second and third Suikoden games were each direct sequels of their respective predecessors but with Suikoden IV, the series began to delve into prequels in which events take place earlier than any of the other games. The sequence according to in-universe chronology is as follows:
Suikoden IV (143 years before Suikoden V and 150 years before Suikoden)→ Suikoden V (6 years before Suikoden)→ Suikoden (3 years before Suikoden II)→ Suikoden II (15 years before Suikoden III)→ Suikoden III (168 years after Suikoden IV)
Prequels and sequels
The games Genso Suikogaiden Volumes 1 and 2, though not part of the main series takes place before, during, and after Suikoden II as well as Suikoden Tactics which takes place before and after Suikoden IV. Elements[edit]Gameplay[edit]
In the Suikoden series, the player takes control of a battle party having a maximum of six people (consisting of the protagonist and 5 other characters), Suikoden IV, however, reduces the party to four fighters and one support. The goal of the game is for the protagonist to defeat the opponents who are trying to oppose his/her team. This becomes possible as every game in the series revolves around the recruitment of the 108 Stars of Destiny; wherein the fighter characters recruited from the bunch can be used as members for the battle party; each game in the series have its respective Stars of Destiny. The series practically makes use of running around towns on different islands and into dungeons filled with monsters or enemies. A base or headquarters will also be obtained by the player which is usually abandoned, monster-infested castles which turns into bustling communities when captured.
Battle Modes[edit]
The most typical form of battle in the series is the turn-based battle wherein the 6-man team faces the opponents. However, it is not the sole form of battle featured in the games. There are 3 different types of battle present which recurs and have been accustomed to every game. They are: 'Basic Battle', 'One-on-one Duel' and 'Strategic War Battle'.
Development[edit]
The Suikoden series was created, written, produced, and overseen by Yoshitaka Murayama, who left Konami near the end of Suikoden III's development. Noritada Matsukawa took over as Senior Director of Suikoden III following Murayama's departure. Suikoden IV was directed by Matsukawa as well but was produced by Junko Kawano, who was the chief designer in Suikoden I. Suikoden V was directed by Takahiro Sakiyama, a relative newcomer to RPGs.
Future[edit]
In an interview conducted by Japanese website 4gamers.net regarding the RPG Frontier Gate, Konami developers revealed that the Suikoden development team has been disbanded with members scattered about teams within Konami and elsewhere. This led to speculation that the franchise had indeed been abandoned following disappointing sales of the latest entries in the series.[2]
Despite these rumours, Konami presented a trailer for a new Suikoden game on Tokyo Game Show 2011: Genso Suikoden: The Woven Web of a Century (Genso Suikoden Tsumugareshi Hyakunen no Toki).[3] It came out in Japan for PSP on 12 February 2012 to generally lackluster reviews.
According to an article published by The Nikkei in 2015, development on the series has been halted.[4]
World, setting, and concepts[edit]
Essentially, each game follows the plot formula of a coup d'état by corrupt power holder(s) and the protagonist is an exile from his/her home. The plot also follows the disastrous misuse of the 'True Runes' while the hero struggles, despite overwhelming odds, to bring peace to the land alongside his/her friends, and the climactic showdown with the corrupted True Rune incarnation.
The 27 True Runes[edit]
The 27 True Runes are powerful sources of all magic and primal forces in the world of Suikoden. Wholly sentient and possessing their own will, the True Runes hold immeasurable power, and are the equivalents of gods in the Suikoden world. Many wars have been fought over them in the past, some instigated by the will of the runes themselves. True Runes are often sought by the powerful and influential due to their shared property of granting immortality to those who will bear them. All bearers of True Runes stop aging and become immune to disease and all other natural causes of death, though they can still die from physical trauma such as accidents or murder.
The True Runes often attach themselves to living beings. Doing so gives the True Rune holder great power over the force the rune represents as well as immortality so long as they wield the rune. Wielding the runes can also have negative consequences, as in the case of one wielder being transformed into a vampire. A True Rune has also taken the shape of a sword, as is the case with the Star Dragon Sword. They can also manifest themselves unattached from a host, as the Beast Rune did during the Highland-Jowston conflict, self-activating and then feeding of its own will.[5]
Known True Runes
The 108 Stars of Destiny[edit]
A concept borrowed from the Chinese novel Shui Hu Zhuan, each Suikoden game has featured 108 characters who band together to ward off a threat. In each main Suikoden game (excluding the Suikogaiden games and Suikoden Tactics), there are 108 notable characters, all of which are recruitable except for in Suikoden III, where several of the stars of destiny were the antagonist characters. While recruiting all of the Stars of Destiny is not a requirement to finishing the game, recruiting all of them gives certain bonuses that affect the story of the game.[citation needed]
Geography[edit]
The Suikoden series is set in a world with many countries. The political geography has changed over the series chronology; while the most recent game in the setting is Suikoden V, chronologically, Suikoden IV is the earliest game while Suikoden III occurs latest within the time span of the series.
Suikoden, Suikoden II and Suikoden III are set on the Northern Continent, a land mass composed of several regions. Suikoden takes place in the Scarlet Moon Empire, which is located on southeastern coast of the Northern Continent, and is composed primarily of the Toran region, with Lake Toran at its centre. Notable locations in this area include Gregminister, the empire's capital situated in Arlus, the Warrior's Village in the Lorimar region, and the Great Forest. At the end of Suikoden, the empire is replaced by the Toran Republic.
Suikoden II is set in the Dunan region, north-west of the Toran Republic, and initially comprises the Highland Kingdom in the east and the Jowston City-States, a confederation of politically autonomous states, in the west. Significant locations in Jowston include the cities-states of South Window, Greenhill, Muse, and Two River, and the Knightdom of Matilda. Following the Dunan Unification War, the Highland Kingdom falls and it, along with the Jowston City-States unite to form the Dunan Republic. The Tinto region lying in the west, separated from Dunan by mountains, chooses to remain politically independent and becomes the Tinto Republic.
Sharing Dunan's western border and north of Tinto are the Grasslands, which stretch from the centre of the Northern Continent to a small portion of the continent's west coast. The area is composed of the six clans: the Lizard, Duck, Karaya, Chisha, Safir, and the Alma Kinan. Directly west of the Grasslands and bordered in the east by Tinto is the Zexen Confederacy, located on the west coast of the Northern Continent and historically an offshoot of the Grasslands. Important locations include the Zexen capital Vinay del Zexay and Budehuc Castle, which lies close to the Grasslands border in northwest Zexen. The primary conflict of Suikoden III occurs in these areas. The northwestern portion of the continent, due north of the Grasslands and Zexen, is the Knightdom of Camaro and the surrounding Nameless Lands.
The largest country in the north is the Holy Kingdom of Harmonia, located in the northeastern portion of the continent. Since its establishment, it has assimilated various neighbouring countries, such as Sanadia, as well as a portion of the Grasslands – the Kanaa clan of the Grasslands became Le Buque under Harmonian rule after the First Fire Bringer War. Notably, the Scarlet Moon Empire originally formed after obtaining political autonomy from Harmonia and taking Harmonia's old capital as its own, renaming it Gregminister, resulting in Harmonia establishing a new capital at the Crystal Valley. Harmonia is also home to the Tower, a location reserved for training and housing members of the Howling Voice Guild.
Other major areas on the Northern Continent include the Kooluk region and Kanakan. The Kooluk region was originally the Kooluk Empire during the course of Suikoden IV and eventually dissolved in Suikoden Tactics to be left as a group of independent settlements. It takes up most of the southern edge of the Northern continent and directly borders the Toran Republic in the east and the Dunan Republic in the north. Off the eastern coast of Toran is the island of Kanakan.
Lying directly south of the Northern Continent is the ocean and several islands, including Obel, Middleport, and Razril. At the end of Suikoden IV, most of these islands are unified to become the Island Nations Federation. The largest island in the area, the Dukedom of Gaien, remains independent. West of Gaien is the island nation of the Kingdom of Zelant.
Due south of the Island Nations is the Southern Continent, a landmass composed primarily of three countries: the Queendom of Falena, and its neighbours, the theocracy of Nagarea in the southwest and the New Armes Kingdom in the southeast. As the setting for Suikoden V, Falena has a large network of rivers and lakes throughout the country and the Ashtwal Mountains in its northern region. Key locations include the cities of Stormfist and Doraat in the west; Rainwall, Estrise, and Sable, located on the Armes border, in the east; Lelcar, Lordlake, and Sauronix in the south; and the Falenan capital, Sol-Falena, and the holy land of Lunas, governed by the Oracle, in the north. Falena has been protected from the militant theocracy Nagarea since the mountain pass between the nations was destroyed, though Armes continues to remain a threat throughout Suikoden V.
Northeast of Falena also appears portion of a landmass of considerable size. West of the Northern and Southern Continents and the Island Nations is a landmass referred to as the Western Continent, of which few details are known. Scattered across the world are mysterious ruins attributed to the lost Sindar race, which is a recurring theme throughout the Suikoden series.
Music collections[edit]
The Suikoden games have generally been considered to have soundtracks very well liked by the gaming community, though they have only been released in Japan as of 2007.
A series of arranged soundtracks were released from late 2001–2004. Despite the first being released slightly before Suikoden III and the last at around the same time as Suikoden IV, the music was always taken from music in Suikoden, Suikoden II, Suikoden III, and (rarely) the Suikogaiden side-stories.
Publications, adaptations, and other material[edit]
Many publications, such as the Suikoden World Guide and Suikoden Encyclopedia, exist for the Suikoden series, though the majority are only in Japanese. Suikoden and Suikoden II have light novel adaptations written by Shinjiro Hori released only in Japan. Suikoden III was adapted into a manga by Aki Shimizu, which was released in English markets by Tokyopop.
Cameos[edit]
The protagonist of Suikoden I is one of the characters in this game.
The protagonist of Suikoden I is one of the selectable characters in this game.
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Suikoden&oldid=932833677'
Comments are closed.
|
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |